using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace AFAD {
    [Serializable]
    public class AdjustData
    {
        public string trackerName = "";
        public string trackerToken = "";
        public string adid = "";
        public string clickLabel = "";

        public AdjustData(string name, string token, string aid, string cLabel)
        {
            trackerName = name;
            trackerToken = token;
            adid = aid;
            clickLabel = cLabel;
        }
    }
}
